![]() You will then use these basic shapes inside Maya LT to block in the scene with only Polygon Primitives. You want to break the photo reference down into simple, primitive, geometric shapes such as cube, cylinder, sphere etc: Once you've gone through this exercise once using the photo reference above, you can find a new photo of an environment to practice on. We are going to use simple geometric Primitive Polygon shapes and model the essence of an environment from a photo. I can't stress enough how important it is to go through this exercises and maybe go through it a few times. It is important that you begin to master navigating viewports, becoming familiar with Maya LT/Maya interface for environment modeling and creating, moving, rotating, scaling, manipulating simple Polygon Primitives. You can start from the beginning here and watch all videos sequentially.Īs you slowly become proficient in new software (3d modeling application, a game engine or level editor) you have to put the acquired knowledge gained so far into context of an exercise to better assimilate what you've learned.įollowing exercise provides a framework to practice in. The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.įollowing free 1st module features 13 video tutorials. The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art. Third Module is focused on UV mapping, UV unwrapping and UVing.Second Module is focused on game environment modeling techniques.First Module is focused on interface overview for game environment modeling ( start here).It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist. ![]() ![]() I've released this first Module completely free. ![]() The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series. ![]()
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